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1. ALL.Net Overview

ALL.Net, short for Amusement Linkage Live Network, is SEGA’s standardized arcade game networking service. It handles cabinet authentication, billing, network-based game delivery, user management, and handoff to the game-specific title server where applicable.

The ALL.Net model is compressed of four networked services:

  1. Authentication. This is naominet.jp, and handles basic operations.
  2. The billing service. This is ib.naominet.jp, and handles tracking and updating play counters.
  3. AiMeDB. This is aime.naominet.jp, and handles user management.
  4. The title server. The URL for this is provided by ALL.Net, as different games use different services for this.

ALL.Net also handles core networking infrastructure. This is in the form of of a number of routers, some of which are VPN-connected.

Stores are provided a store (tenpo, 店舗) router which they install. The specific router provided to the store depends on the nature of their internet connection. The models typically provisioned are:

Line type Model
ISDN YAMAHA RTA52i
YAMAHA RTA54i
YAMAHA RT57i
YAMAHA RT58i
YAMAHA NVR500
Mobile R240B
YAMAHA RTX1200
Broadband YAMAHA RTX1000
YAMAHA RTX1100
YAMAHA RTX1200
ADSL YAMAHA RTX1000
YAMAHA RTX1100
YAMAHA RTX1200
Misc Cisco 851 K9
Cisco 861 K9

This router will take the IP address x.y.z.254, which will be available at tenporouter.loc (handled by DNS spoofing on the router). Machines are assigned their IP addresses using DHCP, taking addresses from x.y.z.10 through x.y.z.200, inclusive. Additionally, the router will be addressable at one additional hostname, dependent on the line type:

Line Type Additional Hostname
Mobile mobirouter.loc
Broadband bbrouter.loc
ADSL dslrouter.loc

There are also a number of additional utility hostnames, spoilered due to their quantity.

Additional hostnames
Hostname IP Address
medalcom.loc x.y.z.5
allnet201.loc x.y.z.201
allnet202.loc x.y.z.202
allnet203.loc x.y.z.203
allnet204.loc x.y.z.204
allnet205.loc x.y.z.205
allnet206.loc x.y.z.206
allnet207.loc x.y.z.207
allnet208.loc x.y.z.208
allnet209.loc x.y.z.209
allnet210.loc x.y.z.210
allnet211.loc x.y.z.211
allnet212.loc x.y.z.212
allnet213.loc x.y.z.213
allnet214.loc x.y.z.214
allnet215.loc x.y.z.215
allnet216.loc x.y.z.216
allnet217.loc x.y.z.217
allnet218.loc x.y.z.218
allnet219.loc x.y.z.219
allnet220.loc x.y.z.220
allnet221.loc x.y.z.221
allnet222.loc x.y.z.222
allnet223.loc x.y.z.223
allnet224.loc x.y.z.224
allnet225.loc x.y.z.225
allnet226.loc x.y.z.226
allnet227.loc x.y.z.227
allnet228.loc x.y.z.228
allnet229.loc x.y.z.229
allnet230.loc x.y.z.230
allnet231.loc x.y.z.231
allnet232.loc x.y.z.232
allnet233.loc x.y.z.233
allnet234.loc x.y.z.234
allnet235.loc x.y.z.235
allnet236.loc x.y.z.236
allnet237.loc x.y.z.237
allnet238.loc x.y.z.238
allnet239.loc x.y.z.239

The provided router connects to ALL.Net services using an IPSEC tunnel connected to vpn1jpn.sys-all.net and vpn2jpn.sys-all.net. That’s where the details on the SEGA VPN end for hopefully obvious reasons.